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Friday, November 13, 2009

Rules and Guidlines of Animation

1. Appeal in drawing
Does this drawing appeal to an audience. (is it likeable)
2. Staging
Make sure that everything around looks good with the scene including the placement of the characters. (Interaction with stage)
3. Most interesting way? [Would anyone other than your mother like to see it?]
This one is great. Get your head out of the fact that you just created something and observe it as you would anything else that you would watch. Critique it like it's not yours. Is it plain or interesting? (Like appeal)
4. Is it the most entertaining way?
Could the same thing happen in a different way to entertain the audience more than it does now?
5. Are you in character?
Are you thinking as if you are the character?
6. Are you advancing the character?
Is the audience learning anything about the character?
7. Is this the simplest statement of the main idea of the scene?
Are you complicating a simple idea?
8. Is the story point clear?
You know why this is happening; will the audience know?
9. Are the secondary actions working with the main action?
The secondary actions are to supplement the main action, not fight against it for attention.
10. Is the presentation best for the medium?
Are you trying to do something that is not best suited for paint, pencil, marker, this kind of paper, etc.
11. Does it have 2 dimensional clarity?
Does the silhouette make sense?
12. Does it have 3 dimensional solidity?
Does everything look 3d equally?
13. Does it have 4 dimensional drawing? [Drag and follow through]
This is like squash and stretch over time, bringing a cutout circle to life by thinking outside of the box.
14. Are you trying to do something that shouldn't be attempted? [Like trying to show the top of Mickey's head]
Is it necessary to be attempting this? Could this be done in another way and be just as effective?


1. Inner feelings and emotion
Are the feelings and emotions of the character showing through?
2. Acting with clear and definite action
Does this look like a deliberate action or an accidental one?
3. Character and personality
Does this character have a distinguishable set of character traits and personality?
4. Thought process through expression changes
Can we see into the character's mind by watching mind turn?
5. Ability to analyze
Does the character show life through the ability to judge and analyze things for him/her self?
6. Clear staging
Is everything placed for a reason? Is it balanced and realistic? (Not realism)
7. Good composition
Does everything work together harmoniously?
8. Timing
Is the timing realistic and does everything work together?
9. Solidity in drawing
Does everything stay looking solid? Don't make things incongruent over a period of time.
10. Power in drawing
Don't make the scene or anything in it look weak unless intentional and or balanced by something strong.
11. Strength in movement
Are the actions of movement looking deliberate or accidental?
12. Imagination
This is an animation: are you getting the most out of it?

http://www.youtube.com/watch?v=pUl0EPwo4ds This first example shows beautiful staging in very interesting and unique ways. I'd like to talk about how this uses the 4th dimension. A popular technique, time remapping, adds to this 4th dimension. It's like the classic drag and follow through the medium of time instead of actually seeing it. This allows for the equivalent of a drag and follow through to be applied to realistic a medium like film. Every aspect in the first list is covered well here.

http://www.youtube.com/watch?v=ByMZYcDk18M In this example, more of the character points are covered, but it also covers the other points as well. The staging and interaction with it is great in the fight scenes. Also, the words and attitudes from the voice acting to facial expressions to the way that the characters move when they fight shows advancement of character and all of the other things on the second list.

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